Skip to main content

How we think about rules (and why we have so few)

Staticpast · Jan 9, 2026 · Updated 8 days ago

A peaceful Minecraft village at sunset

Most Minecraft servers have long rule lists. Pages of what you can't do, edge cases, punishments, appeal processes.

We have three rules:

  • Be respectful
  • Don't grief
  • Help build the vibe, not break it

That's it. Here's why.

Rules are a symptom, not a solution

Every rule on a server exists because someone did something wrong. Grief protection plugins exist because people grief. Extensive conduct policies exist because people behave badly.

The standard approach is to add more rules, more plugins, more enforcement. Build higher walls.

We take a different approach: don't let those people in.

Our whitelist is the rule. If we've done our job right - if we've been selective about who joins - we shouldn't need extensive rules because everyone already shares the same basic values.

Trust is the foundation

When you join SuegoFaults, we're extending trust. We're saying: we believe you'll treat this place and these people with respect.

That trust means you can build anywhere. Leave chests unlocked. Share resources freely. Not because we're naive, but because everyone here earned their spot through the same careful process.

It's a different feeling than playing on a server with locked everything and grief logs. It feels more like a shared space among friends than a public server with strangers.

What "help build the vibe" actually means

This is the one rule that needs explaining.

Every community has a feel. Some are competitive. Some are chaotic. Some are creative. We're going for: calm, collaborative, and welcoming.

"Help build the vibe" means:

  • Be the person who makes others glad they logged in
  • If you're frustrated, step away rather than taking it out on chat
  • Build things that add to the world, not detract from it
  • Welcome new members instead of ignoring them
  • Contribute to conversations, not just lurk

It's not about being fake-positive all the time. You can have bad days. You can disagree with people. You can be yourself.

It's about caring whether the community is better or worse for having you in it.

What happens when things go wrong

They will, occasionally. Even with careful whitelisting, misunderstandings happen. People have conflicts.

Our approach:

Talk first. Most issues resolve with a conversation. We assume good intent until proven otherwise.

Quiet removal if needed. If someone genuinely doesn't fit, we handle it privately and respectfully. No public drama, no callouts.

No complicated appeal systems. If we've decided someone needs to leave, we've thought about it carefully. We're not running a court.

This works because we're small and intentional. We know our members. We can handle things like humans instead of relying on automated systems.

Why this matters

The goal isn't to have fewer rules for the sake of it. The goal is to create a space where rules feel unnecessary.

When everyone shares the same baseline values, you don't need a rule against stealing - nobody steals. You don't need a rule against harassment - nobody harasses. You don't need grief protection plugins - nobody griefs.

That's the community we're building. It requires being selective. It requires trust. But the result is a space that feels fundamentally different from the typical Minecraft server.

A space that feels like home.

Ready to Find Your People?

We're selective because trust matters. If you want to build with people you respect, apply.