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We don't have a long list of rules. We have three: be respectful, don't grief, and help build the vibe. Everything else follows from that.

The Basics

  • Be respectful. No hate speech, no cruelty, no making others feel unwelcome.
  • Don't grief. Don't destroy, damage, steal, or mess with other people's stuff.
  • Help build the vibe. Be the person who makes others glad they logged in.

That's it. If you need more specific rules to know how to behave, this probably isn't the right place.

What "help build the vibe" means

This one needs explaining. We're going for calm, collaborative, and welcoming. In practice:

  • Say hello when you log in. Welcome new members instead of ignoring them.
  • If you're frustrated, step away rather than taking it out on chat.
  • Contribute to conversations, not just lurk.
  • Build things that add to the world, not detract from it.

You can have bad days. You can disagree with people. You can be yourself. It's about caring whether the community is better or worse for having you in it.

Quality of Life

  • Sleep skip (50%). If you want to skip the night, ask in chat. Once half of online players are in bed, the night passes.
  • Enderman griefing is disabled. It keeps the world looking clean.
  • Vanilla-first. We prefer vanilla mechanics to be respected rather than exploited.
  • Player health in TAB. You can see health values in the player list.
  • Death count above heads. It’s friendly competition, and a reminder that hard mode keeps score.
  • Paper server. We run Paper Spigot for performance, stability, and better control over mechanics.
  • Custom admin tools. We run in-house plugins for administration, including our web application and whitelist workflow.

Commands

We keep commands minimal. No /home, no /tpa, no /spawn. It's vanilla travel - you get there by walking, riding, or flying.

  • /wiki - open the New Player Guide (try /wiki spawn or /wiki first-day)
  • /members onboarding - a short in-game version of the first-day guide

Gray Areas

Some things aren't black and white. Here's how we handle them:

PvP

PvP is fine, but only if both players agree. Don't attack someone who hasn't agreed to fight. If you want to spar, arrange it first.

Farms and Automation

Farms are fine, but be considerate:

  • Don't build lag machines. If your farm is causing problems, we'll ask you to fix it.
  • Don't monopolize resources. If you build a gold farm, others should still be able to find gold.
  • OK: Efficient farms, mob grinders, redstone contraptions
  • Gray area: Duplication glitches, zero-tick farms, extreme exploits

Not sure whether something crosses the line? Ask. We'd rather discuss it than deal with it after the fact.

Mods

Client-side mods that don't give unfair advantage are allowed:

  • OK: Minimaps, shaders, OptiFine, inventory sorters
  • Not OK: X-ray, kill aura, fly hacks, anything that lets you cheat

AFK

Brief AFK is fine. Extended AFK (overnight, while you're at work) isn't ideal when the server's busy. Use your judgment.

Enforcement

We don't have formal warnings or strike systems. If something happens:

  1. We'll talk to you about it.
  2. If it's minor, we figure it out together.
  3. If it's major or repeated, you're out.

The community has been running since 2013. We know when something's a genuine mistake versus someone being malicious. Trust is easy to keep and hard to rebuild.

Reporting Issues

If someone's causing problems or you notice something wrong:

  • Message Staticpast on Discord (server owner and moderator).
  • Be specific about what happened and when.
  • Screenshots help if you have them.

We take reports seriously and handle them privately. No public drama. We run daily backups, so if something needs to be restored, we can usually sort it out.